Class BreezeRuntimeSettings
ScriptableObject that stores Breeze SDK configuration so it can be loaded
at runtime via Resources.Load. Managed automatically by the
Breeze Setup editor window — you should not need to edit this asset by hand.
public class BreezeRuntimeSettings : ScriptableObject
- Inheritance
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ObjectScriptableObjectBreezeRuntimeSettings
- Inherited Members
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ScriptableObject.SetDirty()ScriptableObject.CreateInstance<T>()Object.GetInstanceID()Object.GetHashCode()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectOfType<T>()Object.ToString()Object.nameObject.hideFlags
Fields
AssetDir
Directory inside the Unity project where the runtime settings asset is stored.
public const string AssetDir = "Assets/Breeze/Resources"
Field Value
AssetPath
Full asset path used by the editor to create or load the runtime settings asset.
public const string AssetPath = "Assets/Breeze/Resources/BreezeRuntimeSettings.asset"
Field Value
Properties
AppScheme
The custom URL scheme registered for the application (e.g. "yourgame").
Configured via the Breeze Setup editor window (Breeze > Setup).
public string AppScheme { get; }
Property Value
Environment
The Breeze backend environment the SDK communicates with. Defaults to Production.
public BreezeEnvironment Environment { get; }
Property Value
Methods
Load()
Loads the settings asset from Resources.
Returns null when the asset has not been created yet (e.g. Breeze Setup was never saved).
public static BreezeRuntimeSettings Load()